Nov 14, 2008, 10:58 PM // 22:58
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#1
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Pun Goes [Here]
Profession: P/W
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So will Jade Quarry become at least slightly active again?
Or will it just get this small population increase until after everyone gets their 5,000 extra faction cap?
It'd be a shame if the latter, I actually played a real match at the Jade Quarry last night for the first time ever, and it was very fun. Before that I had only been in there once, and that was an organized mapping group.
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Nov 14, 2008, 11:05 PM // 23:05
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#2
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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No one can know what will happen in the future, but ANet seems determined to make all areas fun and "profitable" to play - note the changes to the elite Factions areas also.
So if the JQ population drops again, ANet might make further changes.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Nov 14, 2008, 11:42 PM // 23:42
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#3
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I don't know about in a week or so. But right now it is packed on the Kurzick side. And very fun compared to Aspenwood. Hopefully it will stay active.
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Nov 15, 2008, 12:19 AM // 00:19
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#4
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Jade Quarry active? Nobody told me about this discovery!
I wasn't expecting anything big to happen with Jade Quarry, as similar benefits have been passed to FA and AB as well. If people do decide to stick with it, that's great. Super great.
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Nov 15, 2008, 12:20 AM // 00:20
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#5
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Man...I'm missing out on all the fun, gotta reinstall the game :S.
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Nov 15, 2008, 12:53 AM // 00:53
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#6
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Probably not. I tried it once because i heard people were in there and i got 15 straight minutes of restarting counter bullshit. Still worthless as ever.
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Nov 15, 2008, 01:47 AM // 01:47
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#7
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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There were quite a few people for the first few hours after the update, but it died down. JQ just has a lot of rather annoying things and the map confuses most people who haven't played it before (which is probably 98% of the guild wars playerbase).
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Nov 15, 2008, 03:09 AM // 03:09
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#8
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Krytan Explorer
Join Date: Jun 2006
Location: El Centro CA
Guild: Lazy Imperius Legionis (LaZy)
Profession: W/P
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well with new update more people have been in there I played two games yesterday and only reset twice... but then again that was becuase of new update so we will see but more people have been doing Aspenwood it is quicker and faster factions IMO
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Nov 15, 2008, 03:31 AM // 03:31
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#9
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Wilds Pathfinder
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
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I got a match there last night, but I had to wait through 10-12 countdown resets.
Probably will only try 1 more time, just to get the bump for the other faction.
EDIT: On a side note, I cleared The Deep for the first time in a year tonight. But, I'm not sure that will last either. Maybe if the new item was a bit better than the Pronged Fan? Don't get me wrong, I think it looks nice, but I don't see it drawing crowds.
Re-Edit: LOL, I didn't even know that fan was put in over a year ago! Thought it was new with the update!
Last edited by Parson Brown; Nov 15, 2008 at 07:17 AM // 07:17..
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Nov 15, 2008, 03:51 AM // 03:51
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#10
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by Darmikau
Or will it just get this small population increase until after everyone gets their 5,000 extra faction cap?
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Place will be a ghost town again in two weeks.
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Nov 15, 2008, 04:21 AM // 04:21
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#11
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Gift3d
Probably not. I tried it once because i heard people were in there and i got 15 straight minutes of restarting counter bullshit. Still worthless as ever.
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Earlier today I went there only got 3 timer restarts total, did three matches. So, yes it has become slightly more active.
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Nov 15, 2008, 04:26 AM // 04:26
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#12
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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It's not to hard to get in, get in now and do all the exploring you need to before it's to late lol.
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Nov 15, 2008, 07:35 AM // 07:35
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#13
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Ugh I only wanted the higher faction cap for bigger vqs and crap. Took what felt like forever to actually win on the kurzick side. Not even mentioning all the friggin counter resets.
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Nov 15, 2008, 07:41 AM // 07:41
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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The guys should stop messing around and make all PvP arenas core.
Yet to keep the initiative to buy Factions - players without it should not receive Allegiance faction, just Balths.
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Nov 15, 2008, 07:46 AM // 07:46
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#15
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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I think I might just have to go have a look.
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Nov 15, 2008, 07:53 AM // 07:53
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#16
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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I just played a few rounds. First time it took like 20 minutes to get in, but then there were about 20-30 people on our side. Next two times it only took about 5 minutes to get in, although, it took extra time to actually get the 8 people needed to play.
It was fun. Played around with my ranger for a while, then just got my ele and started nuking the hell outta npcs and we finally won one. That said I don't care too much about faction, so I'm not sure if I'll be going back.
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Nov 15, 2008, 10:33 AM // 10:33
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#17
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Banned
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you know i think a better way of doing these missions would be, if every time the ab map changes and depending on what side. it closes off one and opens the other. so if the luxons are deep in kurzick lands then the fort would open up and if the kurzicks were deep in luxon lands then the quarry would open up. and the amount of wins would help push the sides. (just like how ab works now.)
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Nov 15, 2008, 11:08 AM // 11:08
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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I actually had a match yesterday and a whopping 3,250 faction for winning. The match ended in the situation 9-8 for us so I don't know if you get even more if you manage to win in time.
It's not as straightforward as Aspy, and it seems most people are a bit out of it. It really favors nukers as clearing shrines is much more difficult for a single character (like my mesmer), but I focused on killing enemy jade carriers most of the match.
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Nov 15, 2008, 12:28 PM // 12:28
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'll try going there after I'm done with the other things... there are so many things to do now...
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Nov 15, 2008, 04:34 PM // 16:34
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#20
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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I think the main problem with Jade Quarry is simply this: everyone knows that noone is playing jade quarry, so noone goes there to play jade quarry, and everyone that does go there sees that noone plays jade quarry... A self affirming cycle of bad reputation
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